Game Title
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Batman Arkham Origins 19:20 – 25:30 https://youtu.be/es0fnozQ5OQ?t=19m20s
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Provide detailed descriptions from
chosen examples of sounds that establish…
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Clearly state what production
technique(s) you think have been used to create specific soundtrack elements
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Setting
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The setting would be in a crowded fight arena, all of the cheering
from the crowds and the speech lead me to believe that. From the speech I
think that the setting is also in a casino. The area after the fight arena is
deserted as the only things that can be heard are the footsteps of Batman and
the ambient wind.
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I think that all the voices from the main characters and the
background characters were made in a studio recording. I also think that the
ambient wind and footsteps were done in an audio field recording
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Mood
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The mood would be quite tense with the constant sounds of action and
the ambient sounds like wind in some parts of the scene. There are also
sounds of punching and hitting throughout the scene. The mood is also quite
frightening as the Penguin is also interrogating a man with electricity. There
is also quite a scary vibe when there is a song playing quite sluggishly.
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I think that the sounds of punching and hitting were created with a
VST instrument. The booming drums during the fight arena I think were made
with traditional instruments. The song was probably created using VST
instruments and an effect placed over it to make it sound more eerie.
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Game genre
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I think the setting would be an action game as there is fighting
throughout the scene and there are sounds of electricity everywhere. This
game may also be an exploration game was Batman needs to find various people
and he has gadgets at his disposal like explosives to break walls and futuristic
sounds. When Batman is attacked it sounds like a grapple hook that tripped
him up.
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I think that the sounds of electricity was created using VST
Instruments. The various punches and hitting sounds I think were made using
VST instruments.
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Narrative
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The narrative would be that someone has put a bounty on Batman’s head
and people are always after him. From the sounds of Slade attacking Batman I
think that all of the people were to kill the Batman for the bounty.
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The tense drums throughout the whole scene I think were created using
traditional instruments. The voice of Slade would have been created in a
Studio Recording but when he has his mask on there would be a VST effect put
over it.
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Game Title
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Batman Arkham City 1:07:47 – 1:11:10 https://www.youtube.com/watch?v=yaxTY9f864o
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Ben Ankers
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Provide detailed descriptions from
chosen examples of sounds that establish…
|
Clearly state what production
technique(s) you think have been used to create specific soundtrack elements
|
Setting
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The setting would be around an abandoned area as the ambient sounds
are very eerie and there in no other sound except those made from the
characters present in the scene. The setting may also be in the future as
there are various futuristic and scientific sounds that Mr Freeze makes when
explaining the problem to Batman like the static and the high pitch beeping
throughout the explanation. Also it sound like Mr Freeze is in a Robotic suit
or he is part robot as when he moves he makes sounds like a small motor. The
setting is also a fantast setting as there are people who have lived for over
600 years like Ra's al Ghul.
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All of the speech from the scenes would have been done in a Studio
Recording to get the best quality of sound and no imperfections. Mr Freeze’s however would have been done in
a studio although there would have been a VST effects over it to create the
robot sounding voice near the end of the clip.
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Mood
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The mood is quite tense as the background music is quite eerie and
dark with the drum and the brass instruments in conjunction creating a scary
atmosphere. The mood is also quite sad as there is a real possibility that
the Batman and the Joker may die if there is no cure made soon. There is a
sound of glass breaking and then another character appearing
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The sound of the drums and the brass instruments I think would have
been created with the use of traditional instruments. I think that the sound
of the glass breaking was created using an Audio Field Recording as I think
that it sounds realistic. The various ambient sounds I think were created
using VST Instruments. Also during the penguin fight I believe that the music
was made using traditional instruments.
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Game genre
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The sounds of the Penguins weapon indicated that this is an action
game as the explosions are quite common in action games. In the same scene
Batman also punches the Penguin which is another staple in the action/fighter
genre, punching. There may also been a gameplay element of exploration as
Batman said that he needs to find the body of Ra’s al Ghul to get the enzyme
to help create the cure.
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I think that the sounds from the weapon was created using VST
Instruments. Also I think that the punching sounds were created using VST
effects. All of the voices would have been created in a Studio Recording but
as stated earlier, Mr Freeze’s voice would have a VST Effect over it to
create the robotic voice.
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Narrative
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Batman has his life on the line as he in infected with something that
has immediate cure and he needs the help of Mr Freeze. He also has the same
disease as the Joker as reference by Mr Freeze. The talking says that Batman
needs to search for the needed parts of a cure for both he and the Joker. Also
the ambient noises and music keeps the tense atmosphere up which is essential
as Batman and the Joker are still not cured of their ailment.
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The ambient noises I think were made using VST instruments/effects
but I think that music was created using Traditional Instruments.
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Game Title
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The Last Of Us https://www.youtube.com/watch?v=nGQM0yzg2Jk
2:24 - 8:30
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Ben Ankers
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Provide detailed descriptions from
chosen examples of sounds that establish…
|
Clearly state what production
technique(s) you think have been used to create specific soundtrack elements
|
Setting
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The sound of the Phone leads me to believe that this game is set in
the modern day. The TV channel showing the news says that there is a pandemic
nationwide which may signal that there is an outbreak that could kill many.
The setting where this cut scene is would be a city like area as there are
gas stations. The city like area is in ruins as there are incident happening
such as a farm being on fire and people getting attacked out of nowhere. Also
there are sounds of horrifying screaming which leads me to believe that the
pandemic has spread very fast and the city is now a dead zone as everyone is
trying to flee, also there are ambulances around trying to help the unlucky
civilians.
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The phone sounds were most likely made from Virtual Instruments but
the speech was done in a recording studio but with a virtual effect over it
to make is sound like a phone call.
The various explosions were probably made using audio field recording
but with an effect over it to make it sound much more distant.
I also believe that the crackling of the fire on the farm would have
been using field recording.
The sounds of the multiple screams would have been made in a
recording studio.
The ambulance was probably taken from a real ambulance.
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Mood
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The mood of the game is set very early from the man on the phone, he
seems to be in a rush as he is talking fast and he needs to speak with
someone urgently. Also there is fear in the game when there are explosions
nearby the starting area, and also an infected man making horrifying sounds
attacks the characters which created a tense and frightful mood. There are
also frightful screams throughout the scene which inflicts a sense of fear
and horror of the unknown.
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The noises of the infected man I think were made in a recording
studio with a virtual effect over it to make it sound much more raspy and
rough to correlate with the fact that they are infected.
The sounds of the thrashing in cars I think were made in a field
recording in a quite area.
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Game genre
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The sounds of explosions and the sounds of the infected man attacking
the characters lead me to believe that the games genre is a survival game
with some use of weapons such as guns. The genre may also include the use of
stealth to evade the enemy as they seem very ruthless as there are sounds of
them thrashing around in cars attacking the civilians. There may also be a
safe haven where the characters aim to go as the pandemic spreads.
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The sounds of the gunshot I think was created in a field recording
using a real pistol as it wound realistic. All of the talking used throughout
the whole clip would have been done in a recording studio to capture the real
emotion of fear and distraught inflicted on the towns people from the
pandemic.
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Narrative
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The narrative of the game is to survive; they show this by ignoring
people in need and killing the creatures that are attacking the city. The sound
of multiple vehicles implies that there was a traffic jam of people trying to
escape into the safety of the army, although this lead to someone getting
attacked. All the various sound of the thrashing and noises from the enemies
makes the player want to avoid them.
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The sounds of the cars were probably taken in a field recording as
well as the driving. The sound of the people in shock and horror were done in
a recording studio also to capture the realistic emotions of people.
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Ben Ankers
|
Provide detailed descriptions from
chosen examples of sounds that establish…
|
Clearly state what production technique(s)
you think have been used to create specific soundtrack elements
|
Setting
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The setting is being portrayed as a snowy landscape in a remote area
as there are footsteps on the snow and the radio that they are using is being
cut off. The booming sounds throughout the clip gets across that there may be
something large out there coming towards the earth, the booming sounds may be
large airships. The intense wind during the beginning leads me to believe
that they are in a high up remote area and this is supported by the radio
producing static as well. In the second half of the clip there are a lot of
futuristic sounds going by quickly indicating that there might be flying
cars/ships fleeing.
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I think that the footsteps during the beginning were made using
Virtual Instruments as it does not sound like real footsteps on real snow.
The sounds from the radio would have been recorded in a studio but
then multiple effects would have been
I think that the wind could have been wind recorded on top of a
mountain or somewhere else with quite strong wind/audio field recording.
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Mood
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The mood created is quite serious and sinister as the soldiers may be
stranded far away from friendly people, the sound conveying this mood is the
radio static as they can hardly communicate through them since they are so
far away. The sounds such as bodies hitting the floor and the breaching of
doors makes the mood quite dark and one of the characters is being
blackmailed into submission. The drums increasing in volume make me think
that there will be some sort of conflict in the future. The message left by
the woman to the main character came across as quite sad as the woman was
saying that she was moving on.
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The sound of the main character being forced to the floor was made
through traditional means as there are multiple sounds that lead on together.
I think that the drums in the background that lead up to conflict
were created using Virtual Instrument as it is a simple sound to create
through the computer and it would also take less effort then is would to
create it using real drums.
The message left from the woman would have been recorded in a studio
for the best sound quality but there would have been a virtual effect over it
to make it sound like a voice mail.
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Game genre
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The game genre would be a shooter game as I hear gunshots and the
characters talking about protecting the earth. The characters talk about the
end of the world. The use of futuristic sounds would make me thing that the
game is set in the future. The use of booming sounds and futuristic effects
throughout the clip may signal that there is an alien invasion of some sort
which would bring about the end of the world as some characters have said.
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I think that the gunshots are created using Virtual Instruments and
virtual effects to enhance it to make it seem more realistic.
The sounds of futuristic cars going by would be created using virtual
instruments, although they could be existing sounds with virtual effects put
over them for added effect.
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Narrative
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From this small clip and the sounds that I heard I gathered that the
main character is being forced to do the bidding of the government. He may be
tasked to use his prior experience to help stop the impending doom. The woman
who left the message may have been the woman used to make the main character
obey the government. Lots of the loud and deep sounds like the drums convey
the feeling that something big is happening/about to happen.
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I think that the drums and the other loud instruments were created
with the use of real instruments but with virtual effects.
All of the talking throughout the scenes were probably done in a
studio but when the talking is not face to face and through some other means
of talking (radio, voicemail) an effect would be put onto it
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