Task 4 VST Produced Sound Effects


All of these sound effects were created using reaper and each of them are considered to be used in the Shooter game that is being created. Within these sound effects you can get lots of different ideas from them, for example there are sound effects for laser fire which could lead to a futuristic game much like Mekka Hornet Rebuild already is. You could also get a modern escape game with the alarms sound effects and the footsteps. All of these sound effects could be used in a shooter game as they all could relate to something that happens in shooter games, the drinking sound effects could be played when the player picks up a health pack and the footsteps would be used for when they are moving. the various sound effects for the laser shots could be used for different variations of laser weapons with different strengths. The various gun shot sounds could also be used like the laser sound effects, each is a different weapon. The alarms could be used for the bosses, when they enter the alarm could go off signaling the fact that something big is about to happen much like in

The Virtual Instruments used were;
Alarm: MinimougeVA
Alarm 2: basic65
Bubbling: MinimougeVA
Death: JEM SX1000
Drinking: MinimougeVA
Drinking 2: MinimougeVA
Enemydeath: basic65
Footsteps wood: TAL NoiseMaker
Gunshot Burst: basic65
Gunshot: basic65
Gunshot 2: TAL NoiseMaker
Gunshot 3: Basic65
Helicopter: basic65
Helicopter: basic65
Laser shot: TAL NoiseMaker
Laser shot2: basic65
Laser shot3: I-Synth 1
Laser shot4: TAL NoiseMaker
Laser shot5: TAL NoiseMaker
Low health: TAL NoiseMaker
Low health2: TAL NoiseMaker
Machinegun: DSK mini DRUMZ 2
Machinegun2: basic65
Melee hit: DSK mini DRUMZ 2
Missile: TAL NoiseMaker
Pickup: Dream 64
Pickup 2: JEM SX1000
Pickup 3: JEM SX1000
Pickup 4: TAL NoiseMaker
Walking: basic65
Walking 2: I-Synth 1
Walking 3: I-Synth 1




These Ambient and Direct sound effects were all created using various effects over 5 different field recordings.