Task 6 Sounds I Will Programme Into a Game

This is the game screen, the character it what you control and there are 2 shooting methods, bullets and lasers, each with their own sounds. This was a default game but i changed some mechanics and added the sound effects and the music.
I experimented with various sound effects and i found that the "helicopter2" "laser" and "gunshot" were the best sounding for this small test. I also included what music into the game. This tab called "Sounds" contains all of the imported sound files. all of the sound assets are gathered here for easy access.
This is how i programmed the sounds into my game. Each sound has their own button to start it. Left click makes the player shoot a bullet and plays the sound "gunshot". Right click does the same but it shoots a laser and plays the sound "lasershot". At the start of the layout the music track "shootermusic" plays.  This was my piece of music that i created in Reaper for a shooter, it is supposed to create a tense atmosphere an i think it may be used as a boss fight.  This helicopter sound would be used for the hornet/wasp in my game when i create it. it would play when the player is moving  This gunshot sound would be used when the character is shooting at the enemy, it sounds quite weak so it may be a starting weapon. the sound would play when the player shoots.This laser shot would be an upgraded weapon in my game as it sound more powerful then the gunshot. This sound would play when the player shoots.