Task 7 Programming My Sounds Into my Game




This is the base screen, you should open any test that you want for the purpose of importing sounds.
On the right there is an area called "Projects" this is where all of the sound files will be when imported.




There is a tab called "Sounds" this is where the sounds will be.
Right click the sounds tab and click import,

You can now choose one or more sounds/music to import into your game.
In the event sheet create a new even with the mouse, "on click"




Then add an action alongside that even with
audio, click "play"






Choose the sound effect that you want and then choose if it loops or not.



Test if it works by clicking the "Run Layout" button in the top bar. if the volume need tweaking you can edit the Db in the "play (soundeffect)" action in the event sheet"


  This was my piece of music that i created in Reaper for a shooter, it is supposed to create a tense atmosphere an i think it may be used as a boss fight.  This helicopter sound would be used for the hornet/wasp in my game when i create it  This gunshot sound would be used when the character is shooting at the enemy, it sounds quite weak so it may be a starting weapon.This laser shot would be an upgraded weapon in my game as it sound more powerful then the gunshot.
 
This is a short clip of my test game in action, i used a template game and i added my own sounds over it. I show off all of the sounds that i had programmed into the game thoroughly. i made sure that all the sounds have the chance to be heard equally. Programming the sounds into the system and making the sounds play at appropriate times was easy. The sounds that i had put into the game were very basic sounds. i paired the sound of the projectiles and the click of the right and left mouse buttons which made it easy for the sounds to be heard.